It has been an eventful month...
Thursday, 27 October 2016
Tuesday, 25 October 2016
Tuesday, 18 October 2016
Sunday, 16 October 2016
FAQ: Why Anti-Spell Fragrance?
Or ASF, as many would call it by its initials
Tuesday, 11 October 2016
Monday, 10 October 2016
Saturday, 8 October 2016
FAQ: Why do some ABC decks play only 2 copies of each?
I wonder how, I wonder why~
Thursday, 6 October 2016
Intro to Kozmo Part 3: Dealing with them
Ken Sir takes over...
Tuesday, 4 October 2016
DAM SON: Intro to Kaiju
Hey once again, Dam Son here featuring one of the new decks released to OCG recently in Extra Pack 2016 - Kaiju
Sunday, 2 October 2016
Goodbye, Unicorn
On 30 September 2016, I, Scrublas participated in the final tournament for a full powered Metalfoes deck right before the 1 October 2016 OCG banlist goes into action, limiting our beloved Majespecter Unicorn – Kirin from 3 to 1.
Saturday, 1 October 2016
The D/D/Detailed Guide to D/D/D Part 3
After a relatively long hiatus, I AM BACK!!!!!!
-GeoTheBacon
-GeoTheBacon
But in all seriousness, apologies to all who have been waiting for this article.
Ok on to the article, this is the part 3 of the guide to D/D/D. In this part, we will be talking about cards to tech in D/D/D, after the recent semi-limitation of our key cards, which has freed up space for more cards to be added in.
Bear in mind that these aren't any new or groundbreaking techs, just notable ones that deserve a main deck slot in D/D rather than being sidelined in the side deck.
Bear in mind that these aren't any new or groundbreaking techs, just notable ones that deserve a main deck slot in D/D rather than being sidelined in the side deck.
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