Two Ritual Monsters in a single deck... DAM SON would be proud..
============ Main Deck : 40 ============
Jizukiru, the Star Destroying Kaiju x1
Thunder King, the Lightningstrike Kaiju x1
Radian, the Multidimensional Kaiju x2
Barbar, Malebranche of the Burning Abyss x1
Cir, Malebranche of the Burning Abyss x3
Fiendish Rhino Warrior x1
Djinn Releaser of Rituals x1
Alich, Malebranche of the Burning Abyss x1
Farfa, Malebranche of the Burning Abyss x3
Graff, Malebranche of the Burning Abyss x3
Tour Guide From the Underworld x1
Scarm, Malebranche of the Burning Abyss x3
Magical Illusionist Faceless Mage x1
Millenium-Eyes Illusionist x2
Allure of Darkness x3
Instant Fusion x2
Pre-Preparation of Rites x3
Harpie's Feather Duster x1
Interrupted Kaiju Slumber x1
Black Illusion Ritual x3
============ Extra Deck : 15 ============
Dante, Pilgrim of the Burning Abyss x1
Thousand-Eyes Restrict x1
Virgil, Rock Star of the Burning Abyss x1
Beatrice, Lady of the Eternal x3
Super Quantal Mech Beast Grampulse x1
Wind-Up Zenmaines x1
Dante, Traveler of the Burning Abyss x1
Cherubini, Black Angel of the Burning Abyss x3
Skullbeat, the Chained Dracoserpent x1
Borreload Dragon x1
Millenium-Eyes Restrict x1
Alich, Malebranche of the Burning Abyss is a decent choice for Burning Abyss, seeing that the deck is quite unsuitable to run 'Hand Traps', due to its milling strategies, at least in my opinion.
You are free to try, but DAM SON & I argue that one slot for Hand Traps is a slot lost and you have to be prepared to lose it during the milling.
This Ritual-based Build doesn't do too much milling, so I am pretty sure Hand Traps can fit in somehow. Nevertheless, this build is far from optimal. Have fun adjusting it to your delight.
The deck can also benefit from Linkuriboh or Super Polymerisation.
With more Ritual Monsters, the deck can have more options to search with Pre-preparation of Rites. Considering that, Malacoda, Netherlord of the Burning Abyss is worthy of consideration.